
Strength - 15
Constitution - 10
Speed - 20
Agility - 25
Intelligence - 25
Perception - 20
Willpower - 20
Charisma - 15
Stamina - 14
Wail (All non-undead must pass a willpower check of 35 or lose 2 moves).
Special ability: Ghost. (Can only be hit on retaliation attacks. Except for magic damage or silver weapons)
Monster: Banshee
Description: A stronger version of a ghost, having all the same abilities as a ghost. They are normally very malicious, and have one additional ability the ghosts do not have. They have an extremely loud, ear-piercing scream. They must become solid to scream though, thus making themselves vulnerable. Ghosts are intangible they cannot be hit or hit anything but they can turn themselves tangible to interact with things or attack things at which time you can also hit them. They can't be killed, since they are already dead, but if wounded badly enough they won't be able to keep their form and will fade away. Being warded away in this sense will make them pass out until they can recover their energy, which could take hours or days. At which point, the traveler they were harassing will be long gone. Holy or silver objects burn them and sap their energy a little even when they are intangible.
Estimated Power: 49
Special Loot (if any): Ghosts have ectoplasm which is strangely enough used as a power source for many enchantments. It seems to conduct all types of magic really well and works almost like 'magic glue' for attaching spells to objects. When it comes into contact with magic energy it seems to absorb the spell then seeps into whatever it is touching and stays there. Keeping the spell locked into the item and also making the item conduct magic energy. The stronger the ghost the more ectoplasm they tend to leave behind
Other: