
Strength - 10
Constitution - 10
Speed - 20
Agility - 20
Intelligence - 25
Perception - 20
Willpower - 10
Charisma - 15
Stamina - 14
Special ability: Ghost. (Can only be hit on retaliation attacks. Except for magic damage or silver weapons)
Monster: Ghost
Description: It is unknown where the ghosts come from, they are supposedly spirits of the dead, but anyone who's been revived by the ninth ring knows the dead don't come back as spirits. Ghosts are not always malicious, but are rarely kind. The ones who aren't malicious are usually there to annoy you and screw up your day. Ghosts are intangible they cannot be hit or hit anything but they can turn themselves tangible to interact with things or attack things. At which time you can also hit them. They can't be killed, since they are already dead, but if wounded badly enough they won't be able to keep their form and will fade away. When they are "warded away" by sustaining too much damage they essentially pass out until they can recover their energy, which could take hours or days. By the time they wake up the traveler they were harassing will be long gone. Although holy and silver objects burn them and sap their energy even when they are intangible.
Estimated Power: 34
Special Loot (if any): Ghosts have ectoplasm which is strangely enough used as a power source for enchantments. It seems to conduct all types of magic really well and works almost like 'magic glue' for attaching spells to objects. When it comes into contact with magic energy it seems to absorb the spell then seeps into whatever it is touching and stays there. Keeping the spell locked into the item and also making the item conduct magic energy.
Other: