Hostile Monster


Strength - 38
Constitution - 10
Speed - 38
Agility - 25
Intelligence - 10
Perception - 20
Willpower - 20
Charisma - 15
Stamina - 14
Special Weapon: Reaper's Scythe. (+15 sharp damage, 10 armor piercing, destroy 30 durability of item struck) Special ability: Ghost. (Can only be hit on retaliation attacks. Except for magic damage or silver weapons)
Monster: Reaper
Description: A form of ghost, it is a floating set of robes that wields an incredibly sharp scythe. They use magic to sharpen the scythe even more, making it able to cut through almost anything. On Top of that, they move incredibly fast and can fly. Like ghosts they can turn invisible and intangible but they can not attack while in these forms. If they sustain enough damage while tangible they will be "warded away" but they can not die due to being undead. However, warding them away will basically knock them out for a few hours or days. Silver or holy weapons will burn them even when they are intangible.
Estimated Power: 65

Special Loot (if any): Ghosts have ectoplasm which is strangely enough used as a power source for many enchantments. It seems to conduct all types of magic really well and works almost like 'magic glue' for attaching spells to objects. When it comes into contact with magic energy it seems to absorb the spell then seeps into whatever it is touching and stays there. Keeping the spell locked into the item and also making the item conduct magic energy. The stronger the ghost the more ectoplasm they tend to leave behind. Reapers are the best ghosts to hunt for ectoplasm, but they are also the most dangerous.

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