Neutral Monster


Strength: 15
Constitution: 20
Speed: 35
Agility: 35
Intelligence: 10
Perception: 12
Willpower: 11
Charisma: NA
Stamina: 11
Special ability: Regeneration (Heals 10 damage per turn, except damage caused by silver)

Monster: Werecat
Description: Much like a werewolf, only werecats turn into a cat-like form instead of a wolf-like one and they transform during the day instead of at night. They have the same regeneration as a werewolf (Small cuts and scrapes wounds in 2 seconds, light stab wounds/cuts or slightly broken bones in 6 seconds, deep stab wounds and cuts or broken bones in 12 seconds, damaged organs or severe internal damage in 15 seconds. Loss of limbs in 25 seconds.), and the same weakness to silver. But they are slightly different. They run at 45 MPH, and have enhanced but not superhuman strength (lift 600 lbs). Unlike the werewolves which are bloodthirsty killers, they are cats, cats are lazy. They won't kill anyone unless that person annoys them or they feel threatened and they spend most of their day sleeping.
Estimated Power: 39

Special Loot (if any): The Saliva of a werecat is used in making a Solar stone, a stone that stops a werecat from transforming during the day. And Solar Dew, a potion that forces a transformation. Either changing them back into a human for the day, or changing them into a werecat for a few minutes. (Solar Dew only works on werecats)

Other: Bites from a werecat will turn you into a werecat if not treated by a doctor within 3 hours. Being turned into a werecat is a curse, not a blessing. You have absolutely no control over your alternate form and the regeneration only works in your werecat form.