Hostile Monster


Strength: 36
Constitution: 16
Speed: 18
Agility: 19
Intelligence: 10
Perception: 22
Willpower: 11
Charisma: NA
Stamina: 12
Special ability: Regeneration (Heals 10 damage per turn, except damage dealt by silver)

Monster: Werewolf
Description: Normal human by day, werewolf by night. These werewolves stand on two legs, normally, and have some human qualities. But, overall they are bloodthirsty killers. The human side of them has no control over the wolf, and the wolf will just kill anyone in its way. The wolf has superhuman strength, but has the intelligence of a normal wolf. They also can run at 23 MPH. A werewolf will regenerate from any wounds except beheading or wounds made from silver, how fast depends on how bad the wound is. (Small cuts and scrapes wounds in 2 seconds, light stab wounds/cuts or slightly broken bones in 6 seconds, deep stab wounds and cuts or broken bones in 12 seconds, damaged organs or severe internal damage in 15 seconds. Loss of limbs in 25 seconds.)
Estimated Power: 39

Special Loot (if any): The Saliva of a werewolf is used in making a lunar stone, a stone that stops a werewolf from transforming at night. And Lunar Dew, a potion that forces a transformation. Either changing them back into a human for the night, or changing them into a werewolf for a few minutes. (Lunar Dew only works on werewolves)

Other: Being bitten by a werewolf will turn you into one if the bite is not treated by a doctor within three hours. Being turned into a werewolf is a curse, not a blessing. There is no benefits or good side. When a human transforms into a werewolf at night, they have no control over their wolf form and are liable to kill (or attempt to kill) everyone around them, including their friends and loved ones.